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The Coordinator’s Craft, Part 4: Calling the Game
Part four of Cowboys Nation's week-long chat with offensive analyst Rich Musinski looks at the challenge of running a play sheet on game day.
Cowboys Nation: We just talked about time during a week and during a season. The clock is always ticking during a game. You have limited time between series and once a series starts, between individual plays.
You need to have a play chosen when you begin, and they you have to see how it goes. When you're standing there with your play sheet, how much time do you have to make a decision? And do you always have a couple of plays in your mind? Do you think, "I want to run play A on 1st down and if it does well, I'm going to run play C, but if my pass is incomplete, for my run goes for no gain, then I need to have play X as a fallback?
Rich Musinski: A lot of guys I know will try and script out their first 25 plays, and think this is the first play I'm going to run, and then run play two and then if things work out well, play three.
But that's all based on success. As you said, if play one works, I'll move to the next play on my script, and if that goes well, then I move on to my next option.
A lot of these coordinators you see have play sheets bigger than some of the guys on the team. And they're broken down by down and distance. You'll have stuff that's for 1-and-10, 1st-and-5, 1st-and-long. They'll have all their plays broken up.
These are there to help you if your script gets broken. Say you make a call on 1st-and-10 and you're sacked, so now it's 2nd-and-16. You flip the sheet over to your longer pass plays.
Still, the plays have to be called in very quickly. It's much easier now with the radios and head-sets, that helps so much, as opposed to even the college level where they have to be signaled in and all the players have to be in sync. You do have some different systems like Oregon's, where they hold a bunch of cards. You don't see that much in the NFL.
As far as the play calling goes, you know what you want to run. You've seen the film. You know which matchups you want to create. You know who you want to get the ball, on 2nd-and-long, 2nd-and-short. You have a general idea.
You also have other coaches helping you. They're focused on different parts of the game. One might be watching the DBs and he might see how they're reacting to certain plays. They'll say, "this looks good, or when you try this, so-and-so goes this way, so try this." You have other people helping you out.
CN: I want to bend the discussion towards the Cowboys for a bit. This is a team that in recent years has had problems with penalties. They take a lot of procedure penalties. They take holding penalties. I imagine as a play caller a team like that has to be a nightmare. You know they're going to take a handful of penalties and you don't know when they're going to show up.
RM: And one of them will always come at the most inopportune time. There might be that big call that gets you out of a jam, and all of a sudden there's a yellow flag on the ground.
It does get tough. It does get frustrating. I know even for me, you make a good call and boom, you get a holding call. You get a false start, and next thing you know you're 2nd and 25 and I don't have plays for 2nd and 25.
False starts... you can control false starts. That's a you problem. You can control you moving. Now, holding? Ah, sometimes you get beat, you have to hold a guy. But false starts is a self-discipline thing.
Those things are drive killers. You take a couple and you're back in your own territory instead of being on the edge of scoring position.
CN: As a play caller, how much of the challenge is maintaining your calm? Part of your job is keeping your team focused, so you can say, "we scored a touchdown, but we have to overcome a couple of penalties at the beginning of it."
RM: Sure. That's why the quarterback is so important. He can keep teams from panicking. And your job is just calling your game. Even if you get a holding and its 1st-and-20, you still have three downs and you can chip away at it. It does take a lot to keep the coaches and the team focused.
CN: Between drives. Let's say you come out and something is not working the way you planned. How much adjusting can you do during halftime? Can you make serious changes, or are you just making small tweaks?
RM: I would say it's more minor things. It's not like you come in at halftime and say, "we're throwing the game plan out, and we're just drawing up a bunch of new plays." You come in at half-time, and everybody who was upstairs is able to come in and sit down with the players.
And you talk it over. You might say, we were looking for this defense and instead they're running this defense. So instead of running a play this way, we're going to run it the other way. As you said, it's a matter of tweaking. You're still going to have your plays, and instead of cutting in one place, you cut here. And instead of cutting off a route at a certain point, you do it at another one.
Even up front, you're expecting a certain front and you're getting another one. But there are a lot of adjustments. If you're a successful staff, you have to make these adjustments constantly during a game.
Next: Where does the blame lie when something goes wrong, and what makes a quality coordinator?
Cowboys Nation: We just talked about time during a week and during a season. The clock is always ticking during a game. You have limited time between series and once a series starts, between individual plays.
You need to have a play chosen when you begin, and they you have to see how it goes. When you're standing there with your play sheet, how much time do you have to make a decision? And do you always have a couple of plays in your mind? Do you think, "I want to run play A on 1st down and if it does well, I'm going to run play C, but if my pass is incomplete, for my run goes for no gain, then I need to have play X as a fallback?
Rich Musinski: A lot of guys I know will try and script out their first 25 plays, and think this is the first play I'm going to run, and then run play two and then if things work out well, play three.
But that's all based on success. As you said, if play one works, I'll move to the next play on my script, and if that goes well, then I move on to my next option.
A lot of these coordinators you see have play sheets bigger than some of the guys on the team. And they're broken down by down and distance. You'll have stuff that's for 1-and-10, 1st-and-5, 1st-and-long. They'll have all their plays broken up.
These are there to help you if your script gets broken. Say you make a call on 1st-and-10 and you're sacked, so now it's 2nd-and-16. You flip the sheet over to your longer pass plays.
Still, the plays have to be called in very quickly. It's much easier now with the radios and head-sets, that helps so much, as opposed to even the college level where they have to be signaled in and all the players have to be in sync. You do have some different systems like Oregon's, where they hold a bunch of cards. You don't see that much in the NFL.
As far as the play calling goes, you know what you want to run. You've seen the film. You know which matchups you want to create. You know who you want to get the ball, on 2nd-and-long, 2nd-and-short. You have a general idea.
You also have other coaches helping you. They're focused on different parts of the game. One might be watching the DBs and he might see how they're reacting to certain plays. They'll say, "this looks good, or when you try this, so-and-so goes this way, so try this." You have other people helping you out.
CN: I want to bend the discussion towards the Cowboys for a bit. This is a team that in recent years has had problems with penalties. They take a lot of procedure penalties. They take holding penalties. I imagine as a play caller a team like that has to be a nightmare. You know they're going to take a handful of penalties and you don't know when they're going to show up.
RM: And one of them will always come at the most inopportune time. There might be that big call that gets you out of a jam, and all of a sudden there's a yellow flag on the ground.
It does get tough. It does get frustrating. I know even for me, you make a good call and boom, you get a holding call. You get a false start, and next thing you know you're 2nd and 25 and I don't have plays for 2nd and 25.
False starts... you can control false starts. That's a you problem. You can control you moving. Now, holding? Ah, sometimes you get beat, you have to hold a guy. But false starts is a self-discipline thing.
Those things are drive killers. You take a couple and you're back in your own territory instead of being on the edge of scoring position.
CN: As a play caller, how much of the challenge is maintaining your calm? Part of your job is keeping your team focused, so you can say, "we scored a touchdown, but we have to overcome a couple of penalties at the beginning of it."
RM: Sure. That's why the quarterback is so important. He can keep teams from panicking. And your job is just calling your game. Even if you get a holding and its 1st-and-20, you still have three downs and you can chip away at it. It does take a lot to keep the coaches and the team focused.
CN: Between drives. Let's say you come out and something is not working the way you planned. How much adjusting can you do during halftime? Can you make serious changes, or are you just making small tweaks?
RM: I would say it's more minor things. It's not like you come in at halftime and say, "we're throwing the game plan out, and we're just drawing up a bunch of new plays." You come in at half-time, and everybody who was upstairs is able to come in and sit down with the players.
And you talk it over. You might say, we were looking for this defense and instead they're running this defense. So instead of running a play this way, we're going to run it the other way. As you said, it's a matter of tweaking. You're still going to have your plays, and instead of cutting in one place, you cut here. And instead of cutting off a route at a certain point, you do it at another one.
Even up front, you're expecting a certain front and you're getting another one. But there are a lot of adjustments. If you're a successful staff, you have to make these adjustments constantly during a game.
Next: Where does the blame lie when something goes wrong, and what makes a quality coordinator?

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